Corporate Corporation
The Complete Series Pitch & Scripts
Logline
A delusionally confident Puppet business “guru” hosts a low-budget, retro-styled video consultation series, dispensing horrifyingly heartless, system-gaming advice with a warm, empathetic smile to help modern entrepreneurs build their own soulless corporate empires.
Synopsis
Corporate Corporation is an episodic, anti-comedy satirical series shot in the visual language of low-budget local commercials, late-90s VHS onboarding tapes, and overlit, beige corporate dystopia.
The series centers entirely on Dan—or “Danny Boy” to his friends—a morally hollow, hyper-confident business consultant dressed in an ill-fitting suit and a sharp yellow tie. Operating from a depressing, generic office, Dan speaks directly to the camera, fielding questions from a muffled, off-screen client who represents the voice of standard business realities.
The comedy stems from the juxtaposition of Dan’s unshakeable, weirdly cheerful positivity and the casual cruelty of his advice. Instead of pitching generic business growth, Dan unmasks the darkest, most exploitative impulses of modern capitalism and presents them as innovative leadership strategies. To Dan, human beings are merely transactional assets to be managed.
Every single lesson, no matter how disturbing, manipulative, or detached from reality, concludes with his signature catchphrase and a blind, unblinking smile: “Problem solved.”
Dan Harris (40s)
Dan is a low-rent business guru. He is confident beyond reason, morally hollow, weirdly cheerful, and occasionally, accidentally honest about the true nature of modern capitalism.
- Wardrobe: An ill-fitting suit that looks like it was bought on clearance in 2004, paired with a stark, aggressively yellow tie.
- The Delusion: Dan genuinely believes he is a visionary saving entrepreneurs. He doesn’t think he’s evil; he thinks he’s cracked the code to efficiency.
- His Empathy: It is entirely manufactured. He can perfectly mimic the facial expressions of a person experiencing human empathy, but there is nothing behind his eyes.
- His Philosophy: Human beings are expensive office supplies. Morale is temporary. Margins are forever.
Character Quote
“When an applicant asks about compensation, look them in the eye and ask: ‘Are you here for a paycheck, or are you here to change the world?’ If they want a paycheck, they lack vision. Artists don’t work for money. They work for dreams.”
12-Episode Outline
Ep 1: The Pilot Intro
Dan films a terrible green-screen commercial pitching his free consultation video series, promising to turn small businesses into empires through “wisdomous tools.”
Ep 2: When Should I Hire Key People?
Dan explains why you should never hire expensive skilled workers, advocating instead for the exploitation of unpaid interns trained entirely by YouTube tutorials.
Ep 3: Work-Life Balance
Dan reveals that work-life balance is a weapon used for psychological guilt-tripping, arguing that employees must sacrifice it at work to appreciate it at home.
Ep 4: Raises
Raises are mythological entities. Dan explains how to delay them by manufacturing complex departmental restructures and granting meaningless title upgrades.
Ep 5: Good Workplace Culture
Dan enthusiastically endorses calling the company a “family” as the ultimate tool for guilt-tripping employees into working free overtime, noting that “dads are allowed to be distant.”
Ep 6: Offering Benefits
Dan advises replacing actual healthcare and retirement benefits with free perks like “bring your dog to work day,” while pushing real financial demands to a “next quarter” that never arrives.
Ep 7: How to Manage Effectively
A masterclass in micromanagement. Dan teaches leaders to become their employees’ shadow, explicitly rejecting morale in favor of aggressive accountability.
Ep 8: Expanding
Dan treats international expansion as a shell game to harvest government subsidies while forcing employees to absorb moving costs.
Ep 9: Open Office Plans
Dan warns against privacy, explaining that open-office plans enforce a state of performative collaboration where employees have absolutely nowhere to hide.
Ep 10: Passion vs Salary
Dan outlines a system to change the financial currency of the business from dollars to “passion,” starving employees to keep them compliant.
Ep 11: The Pizza Party
When faced with extreme employee burnout, Dan prescribes cheap carbohydrates and LinkedIn shoutouts to fill the emotional void instead of cost-of-living adjustments.
Ep 12: The Visionary CEO & The Future
Dan explains the performance art of executive power-walking, the grift of AI-washing ordinary coffee machines, and replacing HR with chatbots to eliminate human guilt from firings.
Core Themes
- Systems Pretending to Care: The weaponization of empathetic language to mask systemic exploitation.
- People as Products: The dehumanization required to successfully scale a modern corporation.
- Fake Positivity: “Toxic positivity” used as a shield against legitimate workplace grievances.
- Performative Professionalism: The idea that looking busy is far more valuable than actually producing value.
Audio & Visual Identity
The series is intentionally bland, overly corporate, and awkwardly generic. The boringness becomes the aesthetic. We are leaning heavily into a “Better Call Saul local commercial” energy mixed with 90s/2000s corporate optimism.
- Unreal Engine Production: Utilizing UE to craft one perfectly overlit, depressing, beige office. The slightly uncanny, stiff, puppet-like animation enhances the creepy corporate training video vibe.
- Visual Language: Fake green screens, bad transitions, soft VHS blur, CRT tracking glitches, outdated lower-thirds, and aggressive, claustrophobic close-ups during moments of “wisdom.”
- Sound Design: The juxtaposition of happy, royalty-free acoustic guitar/elevator music against the horrifying dialogue. Cheap tape stops, cheesy air horns, and unearned royalty-free explosions.
The Pitch
Corporate Corporation is not “random internet funny.” It is a highly specific, dead-pan anti-comedy built on the recognizable horrors of modern corporate life. By keeping Dan completely sincere, the humor transitions from sketch comedy into sharp, dystopian satire.
Production Feasibility: This project is designed to be highly achievable. It requires one set (an office), one on-screen character, and one off-screen voice. By utilizing Unreal Engine for stylized, slightly uncanny environments and pre-recorded looping office behavior, we eliminate the need for expensive world-building while turning the low-budget limitations into the actual punchline.
The Creator
Konstantinos Zacharakis
Konstantinos Zacharakis is a director traditionally known for cinematic, deep, and dramatic storytelling as well as high end animation. However, Corporate Corporation represents a sharp, deliberate departure from his usual repertoire. Recognizing that the cruelty, manipulation, and sheer absurdity of the modern corporate grind are often too bleak to treat as straight drama, Zacharakis chose to weaponize his natural sense of humor instead.
Drawing on his keen eye for human behavior and industry doublespeak, he has crafted a vehicle that speaks directly to anyone who has ever survived a mandatory trust fall, an unpaid internship, or a pizza party in lieu of a living wage—proving that sometimes, the only way to expose a toxic system is to point a camera at it and laugh.
Work In Progress
Production updates, render tests, lighting block-outs, and animatics.
> Initial model for Dan as the idea evolves. Testing blender, developing the idea as I go and considering how to maximize the corporate training video vibe.
> Rough timing layout for the pilot. Experimenting with picture-in-picture poses and incredibly bad 90s star-wipe transitions.