
Lucky Luke - R&D Test
Lucky Luke R&D Test is a personal project I undertook entirely on my own, pushing myself beyond animation to explore every stage of the production pipeline. My goal was to become better at directing the full process, from idea development, modeling, and rigging to animation, environment creation, lighting, and shaders in Unreal Engine.
As a solo animator working on a tight deadline with no budget, I knew I couldn’t match the quality of a full team of specialists. However, this project was never about perfection—it was about growth, problem-solving, and pushing my creative and technical limits. Despite the challenges, I’m proud of what I was able to accomplish, and I believe the results speak for themselves.
I used a range of tools, including ZBrush, Substance Painter, Maya, and Unreal Engine, to create a 3D representation of Lucky Luke that stays true to the original concept while allowing me to experiment with lighting, shading, and environmental storytelling. This project gave me a deeper understanding of the entire pipeline, reinforcing how each stage contributes to the final product.
As I keep refining my skills in animation, direction, technical execution and creative decision-making, projects like this help me develop a stronger vision for storytelling while keeping hands-on experience across multiple disciplines.
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A quick, very rough animation blocking to test the complete pipeline,
based on the iconic action from the classic Lucky Luke intro.
Directing or animation for your next project?
I work with studios and teams on cinematics, short films and character animation, from the first idea to the final shot.
Get in touch and tell me what you’re making.