I went into Avatar: Fire and Ash expecting to feel something, anything that would stay with me after the credits. Instead, I mostly felt like I was being walked through a very expensive sequence of events. The film is undeniably polished. The environments are detailed, the scale is there, the production value is massive. But […]
Written from the perspective of a director and animator frustrated with sci‑fi that mistakes scale and branding for intelligence, and ambiguity for depth. Christmas night, after family dinner, I was too tired to go anywhere. I thought I’d just chill and finish watching Pluribus. I love movies. I always did. I can’t help but see […]
I love meeting the team face-to-face whenever possible, there’s something special about in-person collaboration, sharing ideas in the same space, and feeling the energy of a creative environment. But at the end of the day, working remotely is still the better choice for me. With the right tools, I can direct and animate from anywhere […]
KZanim animator and director After years of working as an animator on films, games, and cinematics, I realized that the best work happens when there’s creative freedom, clarity, and a real connection to the story. I’ve always loved animation—not just as a craft but as a way to bring characters and worlds to life. Over […]
For as long as most of us can remember, video game trailers have been a part of the gaming world.
And anyone that has a few gaming years under their belt can attest to how far they’ve progressed!
When you compare any old classic to most of the current game trailers,
it’s apparent how far video technology has progressed.